How to Read Your Oracle Verdict
A verdict is not a score. It is a diagnosis.
Oracle Verdicts do not measure how good your build is. They describe how exposed your build is to hidden or unclear risk.
A strong build can receive a high-risk verdict. A weak build can receive a low-risk verdict.
This is intentional.
What a verdict actually represents
An Oracle Verdict summarizes:
- How close your build operates to critical failure thresholds
- Whether lethal risk is clearly communicated by the game
- How much your survival depends on bypassing mechanics
It explains why deaths feel the way they do.
Understanding the severity levels
🟢 Low Risk
What it means
- Your build maintains safe margins from critical thresholds
- Survival depends mostly on reaction and positioning
What it does NOT mean
- That your build is optimal
- That you cannot die
🟠 Moderate Risk
What it means
- Your build frequently operates near dangerous thresholds
- Small mistakes or unclear mechanics can become lethal
Typical experience
- Deaths feel sudden
- You often don’t know which mistake caused them
🔴 High / Critical Risk
What it means
- One or more mechanics exceed survivability thresholds
- Reaction alone is not sufficient to stay alive
Typical experience
- Deaths feel unavoidable
- Survival relies on overmitigation, recovery, or killing enemies before mechanics matter
Verdict ≠ Recommendation
Oracle does not tell you what to change.
Instead, each verdict answers:
- Is this risk visible in gameplay?
- Is it survivable by reaction?
- How severe is it if it happens?
What you do with that information is up to you.
Reading the explanation section
Below every verdict, Oracle highlights:
- Which risks were detected
- Why they are considered dangerous
- Whether they are clearly communicated in-game
This section exists to replace guesswork with context.
Common misunderstandings
“High risk means my build is bad.”
No. It means your build survives close to or beyond failure thresholds.
“Low risk means I can facetank everything.”
No. It means the danger is readable and survivable — not trivial.
“Oracle is telling me how to play.”
No. Oracle explains risk. You decide how to respond.
Final note
If a verdict feels uncomfortable, that’s normal.
Oracle exists to surface things the game often hides —
not to validate how safe a build feels.
Understanding risk is the first step to mastering it.
A verdict is not a score. It is a diagnosis.
- Oracle Verdicts do not measure how good your build is.
- They describe how exposed your build is to hidden or unclear risk.
- A strong build can receive a high-risk verdict.
- A weak build can receive a low-risk verdict.
- This is intentional.
What a verdict actually represents
- An Oracle Verdict summarizes:
- How close your build operates to critical failure thresholds
- Whether lethal risk is clearly communicated by the game
- How much your survival depends on bypassing mechanics
- It explains why deaths feel the way they do.
Understanding the severity levels
🟢 Low Risk
- What it means
- Your build maintains safe margins from critical thresholds
- Survival depends mostly on reaction and positioning
- What it does NOT mean
- That your build is optimal
- That you cannot die
🟠 Moderate Risk
- What it means
- Your build frequently operates near dangerous thresholds
- Small mistakes or unclear mechanics can become lethal
- Typical experience
- Deaths feel sudden
- You often don’t know which mistake caused them
🔴 High / Critical Risk
- What it means
- One or more mechanics exceed survivability thresholds
- Reaction alone is not sufficient to stay alive
- Typical experience
- Deaths feel unavoidable
- Survival relies on overmitigation, recovery, or killing enemies before mechanics matter
Verdict ≠ Recommendation
- Oracle does not tell you what to change.
- Instead, each verdict answers:
- Is this risk visible in gameplay?
- Is it survivable by reaction?
- How severe is it if it happens?
- What you do with that information is up to you.
Reading the explanation section
- Below every verdict, Oracle highlights:
- Which risks were detected
- Why they are considered dangerous
- Whether they are clearly communicated in-game
- This section exists to replace guesswork with context.
Common misunderstandings
- “High risk means my build is bad.”
- No. It means your build survives close to or beyond failure thresholds.
- “Low risk means I can facetank everything.”
- No. It means the danger is readable and survivable — not trivial.
- “Oracle is telling me how to play.”
- No. Oracle explains risk. You decide how to respond.
Final note
- If a verdict feels uncomfortable, that’s normal.
- Oracle exists to surface things the game often hides —
- not to validate how safe a build feels.
- Understanding risk is the first step to mastering it.