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Ward — item-derived; source observation incomplete
Evasion Rating — calculated under the assumed a Frenzy Charge was consumed recently
Values calculated under the stated combat assumptions.
Damage basis
EHP is calculated as survivable hits × assumed total incoming damage. The assumed incoming damage is a calculation convention, not an observation of your character.
Increasing the assumed incoming damage can reduce the reported EHP.
Estimated damage based on available character data.







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