Path of CodexEarly Access
BuildsNewsTools
Streamers
BuildsNewsTools
Streamers
Path of Codex LogoPath of CodexEarly AccessSupport Path of Codex on Ko-fi
About
News
Tools
Streamers
Privacy
Terms
© Path of Codex. All rights reserved.
Path of Codex is an unofficial fan site and is not affiliated with Grinding Gear Games.
Back to Profile/Hedgren
Druid
GGG
Checking owner access

Hedgren

Lvl 92DruidStandardSNAPSHOT
AccountSenjen12#0956
Last Fetched...
Lvl 92DruidStandardSNAPSHOT
AccountSenjen12#0956
Last Fetched...
AccountSenjen12#0956
Last Fetched...
Visibility
Visibility

Equipment

Main Hand
Off Hand
Helmet
Body Armour
Belt
Ring
Ring
Amulet
Gloves
Boots
Flask 1
Charm 1
Charm
Charm
Flask
Analytics
SimplePro

Atributes

Movement Speed
100%
Item Rarity
0%

Charges

0Endurance
0Frenzy
0Power

Character Snapshot

Values describing the character's currently observed/calculated state.

Ward — item-derived; source observation incomplete

Evasion Rating — calculated under the assumed a Frenzy Charge was consumed recently

Attack Block0%
Physical Damage Taken As0%
-55%FIRECap: 75%
-55%COLDCap: 75%
-55%LIGHTCap: 75%
0%CHAOSCap: 75%
Max Hit Taken — Chaos1.4k

Conditional Combat Calculations

Values calculated under the stated combat assumptions.

  • • assumed enemy level
  • • assumed enemy elemental penetration
Effective Health Pool1k

Damage basis

EHP is calculated as survivable hits × assumed total incoming damage. The assumed incoming damage is a calculation convention, not an observation of your character.

Increasing the assumed incoming damage can reduce the reported EHP.

Max Hit Taken
1.4k/0.9k/0.9k/0.9k
Evade Chance0%
Deflect Chance0%

Skill DPS Estimation

Estimated damage based on available character data.

Armour Piercing Rounds
Armour Piercing Rounds
High
C
781

Checking access...

Loading timeline...