Path of CodexEarly Access
BuildsNewsTools
Streamers
BuildsNewsTools
Streamers
Path of Codex LogoPath of CodexEarly AccessSupport Path of Codex on Ko-fi
About
News
Tools
Streamers
Privacy
Terms
© Path of Codex. All rights reserved.
Path of Codex is an unofficial fan site and is not affiliated with Grinding Gear Games.
Back to Profile/TWIITCHZYRENOF
Infernalist
GGG
Checking owner access

TWIITCHZYRENOF

Lvl 97
WitchInfernalist
Forbidden Rites - 0.5.5
AccountZYRENOF#2414
Snapshot Updated...
Lvl 97
WitchInfernalist
Forbidden Rites - 0.5.5
AccountZYRENOF#2414
Snapshot Updated...
AccountZYRENOF#2414
Snapshot Updated...
Visibility
Visibility
PoB Code

Equipment

Compare
Skull Roar
Passion of Aldur
Greater Stone Rune
Jiquani's Soul Core of Rippling
Sigil of Power
Off Hand
Alpha's Howl
Raven-Touched Shard
The Brass Dome
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Mageblood
Kalandra's Touch
Apocalypse Circle
Eagle Choker
Cast on Elemental Ailment
Morbid Paw
Kolr's Hunt
Serle's Triumph
Oblivion League
Perfect Robust Rune
Perfect Robust Rune
Olroth's Resolve
Rite of Passage
For Utopia
Nascent Hope
Uhtred's Chalice

Base Jewels

Heart of the Well
From Nothing
Luminous Heart
Spirit Stone
Loath Creed
Against the Darkness
Sol Ruin
Megalomaniac
Analytics
SimplePro

Atributes

Movement Speed
128%
Item Rarity
15%

Charges

3Endurance
3Frenzy
3Power

Character Snapshot

Values describing the character's currently observed/calculated state.

Ward — item-derived; source observation incomplete

Evasion Rating — calculated under the assumed a Frenzy Charge was consumed recently

Attack Block0%
Physical Damage Taken As0%
Max Hit Taken — Chaos0

Conditional Combat Calculations

Values calculated under the stated combat assumptions.

  • • assumed enemy level
  • • assumed enemy elemental penetration
Effective Health Pool2.5k

Damage basis

EHP is calculated as survivable hits × assumed total incoming damage. The assumed incoming damage is a calculation convention, not an observation of your character.

Increasing the assumed incoming damage can reduce the reported EHP.

Max Hit Taken
1.1k/2.6k/2.6k/2.6k
Evade Chance5%
Deflect Chance0%

Skill DPS Estimation

Estimated damage based on available character data.

Spark
Spark
High
S
126.2k
Lightning Warp
Lightning Warp
Low
AVG HIT
NICHE
514.1k
Comet
Comet
High
S
283.8k
Ball Lightning
Ball Lightning
High
A
79.5k
Summon Infernal Hound
Summon Infernal Hound
High
C
166

Checking access...